Labs ERODE

From CSDMS

Landscape Evolution Modeling with ERODE


This lab introduces you to the landscape evolution model ERODE. ERODE is a raster-based landscape evolution model; it evolves a landscape with a combination of hilslope erosion and transport and river channel erosion and transport.

STEP1 Load the ERODE project

Once you are in the CSDMS Modeling Tool:
>> Under the File Menu, choose ‘Open Project’.
>> Go to the Terrestrial Group. Open Project: ERODE
>> Drag the ERODEGlobal component in the driver palette
>> Specify a unique working directory for each experiment, for example: /CMT_Output/ERODEexp1 (…etc for the next experiment).

Learn about Flow Routing with ERODE

An important part of ERODE is the way it treats routing of water (and sediment) through the landscape. To give you a bit of a feel of the methodology, we will look at the ‘D8 method’ for determining the drainage directions in a raster grid. Assume you have a 3 by 3 grid. So if one has a source cell of interest in the middle, we assume that water and sediment drains in the direction of the steepest slope. This concept is also called ‘steepest descent’. The grid cell in the middle then has 8 neighboring cells, and depending on their elevations (z), and the distance between the cells, d, you can calculate the slope, S. These surrounding cells are coded as shown in the figure here:

CodingD8.jpg

Question
In the hypothetical elevation grid below, the source cell and its 8 neighbors have defined elevation values.
Where does the water drain to? Select the correct cell and list its D8- grid value.


Test exampleD8.jpg

Question
Can you think of a theoretical situation when a D8 flow direction algorithm would not work? 
What would such a situation look like in a real DEM?


STEP2 Run and analyze an ERODE simulation

ERODE uses an adaptive time-stepping scheme. Landscapes evolve over long periods of time, and to optimize how long a simulation takes one would like to have large timesteps. However, if the elevation differences created by erosion and sedimentation become too large, the numerical scheme can cause instabilities. One approach is to use adaptive time-stepping methods, where time-steps are large when relatively little happens, and time-steps are short when the landscape evolves more rapidly.

>> Start two short simulations of ERODE. Use stop-method code 0, and use 1000 time-steps as your simulation duration. Use for the first simulation a grid of 75 by 75 cells and for the second simulation a grid of 50 by 50 cells. Ask for output grids every 100 years (use the z-grid for elevations and the A-grid for contributing Area).

Erode tab1.png