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|CSDMS meeting abstract presentation=One of the challenges for modelers is to get their results into the hands of potential users. We do this by creating informative and relevant maps, charts, and indicators. Sometimes we try to go further. We want end-users to 'feel' the model, using techniques like haptic interactions, extended reality. We do this to help the user to get a better understanding (exploration, interaction) or to develop a shared concept (by socializing around the model), or to provide the user with an immersive experience (using photorealistic rendering).
|CSDMS meeting abstract presentation=One of the challenges for modelers is to get their results into the hands of potential users. We do this by creating informative and relevant maps, charts, and indicators. Sometimes we try to go further. We want end-users to 'feel' the model, using techniques like haptic interactions, extended reality. We do this to help the user to get a better understanding (exploration, interaction) or to develop a shared concept (by socializing around the model), or to provide the user with an immersive experience (using photorealistic rendering).
Using the BMI interface, which we also use for model coupling, we have changed several models from passive to interactive. We integrated these interactive models into different environments, such as the recently developed Virtual River Game, the Coastal Sandbox. Here we present recent developments, technical considerations and the results of the user studies that helped shape our vision towards more effective scientific communication and interaction.
Using the BMI interface, which we also use for model coupling, we have changed several models from passive to interactive. We integrated these interactive models into different environments, such as the recently developed Virtual River Game, the Coastal Sandbox. Here we present recent developments, technical considerations and the results of the user studies that helped shape our vision towards more effective scientific communication and interaction.
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Latest revision as of 13:24, 24 May 2021

CSDMS 2021: Changing Landscapes and Seascapes: Modeling for Discovery, Decision Making, and Communication


Models in virtual environments and digital twins



Fedor Baart

Deltares, Netherlands
fedor.baart@deltares.nl
Robert Jan den Haan University of Twente Netherlands
Gena Donchyts Deltares Netherlands


Abstract
One of the challenges for modelers is to get their results into the hands of potential users. We do this by creating informative and relevant maps, charts, and indicators. Sometimes we try to go further. We want end-users to 'feel' the model, using techniques like haptic interactions, extended reality. We do this to help the user to get a better understanding (exploration, interaction) or to develop a shared concept (by socializing around the model), or to provide the user with an immersive experience (using photorealistic rendering). Using the BMI interface, which we also use for model coupling, we have changed several models from passive to interactive. We integrated these interactive models into different environments, such as the recently developed Virtual River Game, the Coastal Sandbox. Here we present recent developments, technical considerations and the results of the user studies that helped shape our vision towards more effective scientific communication and interaction.




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Of interest for:
  • Education and Knowledge Transfer (EKT) Working Group
  • Cyberinformatics and Numerics Working Group
  • Modeling Platform Interoperability Initiative
  • River Network Modeling Initiative